Mar 02, 2008, 09:42 PM // 21:42
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#21
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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7 heroes = instant 'NO' from ANet.
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Mar 02, 2008, 09:52 PM // 21:52
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#22
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Ascalonian Squire
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Quote:
Originally Posted by Craywulf
No. The problem isn't the Henchmen's build but rather your own build, including how you play your build.
If you are struggling with a particular area, the post the area in question and maybe we can help you with some strategies. Also invite an player(s) in your group as you will learn loads more how to win than trying to do it yourself.
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There's a false assumption here that he wants the ability to use seven heroes because he's somehow inept. However, it's equally possible that he simply wants to customize his experience further.
Regardless, Anet appears to be against this request in any format. You're stuck with H/H, other players, or a combination thereof.
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Mar 02, 2008, 10:00 PM // 22:00
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#23
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/notsigned
This is just a desguised "8 hero party" thread.
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Mar 02, 2008, 10:11 PM // 22:11
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#24
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Desert Nomad
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Quote:
Originally Posted by HawkofStorms
/notsigned
This is just a desguised "8 hero party" thread.
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QFT
We already have 3 heroes. If you can't get through an area with 3 customizable henchmen, get a guildie and bring 6. If you can't get through with 6, someone is running the wrong build.
/notsigned
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Mar 02, 2008, 10:20 PM // 22:20
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#25
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Righteous and Honorable (RAH)
Profession: N/Me
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Quote:
Originally Posted by Coffee Despot
There's a false assumption here that he wants the ability to use seven heroes because he's somehow inept. However, it's equally possible that he simply wants to customize his experience further.
Regardless, Anet appears to be against this request in any format. You're stuck with H/H, other players, or a combination thereof.
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Customization is not a high point of this game. There are far too many other restrictions in this game let alone the lack of hero slots. I'm more inclined to believe he's struggling with an area he can't beat than to want more customization.
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Mar 02, 2008, 10:27 PM // 22:27
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#26
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Its not a case of wanting them to complete the game, its a case of they would open up so many more options.
As it is if you choose to play with AI you have to take much weaker henchmen, this means you cant use different teambuilds or tactics, you cant enter some areas etc.
It wouldnt make it any easier than taking a team of 8 good players, heroes are still disadvantaged when compared to players.
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Mar 02, 2008, 11:25 PM // 23:25
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#27
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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Quote:
Originally Posted by Kyrein
also more easiness for the noobs that are so bad they can't play with people
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Noob's can't setup heroes properly, let them use henchmen.
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Mar 02, 2008, 11:26 PM // 23:26
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#28
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Orlando
Guild: Divine Order of Heroes
Profession: P/R
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There are builds out there that make 3 heroes plus 4 henchman good enough. Sabway being one. I you were able to futher customize the remaining four slots, you could in fact make a party that would be too powerful for majority of the game.
Good human player with good build
+Sabway 3 necros
+4 customizable "henchmen"
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= Big fat easy button
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Mar 02, 2008, 11:33 PM // 23:33
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#29
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Quote:
Originally Posted by pfaile
There are builds out there that make 3 heroes plus 4 henchman good enough. Sabway being one. I you were able to futher customize the remaining four slots, you could in fact make a party that would be too powerful for majority of the game.
Good human player with good build
+Sabway 3 necros
+4 customizable "henchmen"
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= Big fat easy button
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ermm
So what does that make teams of 8 players?
Heroes are at a disadvantage when compared to players so a team of 8 players would be much more powerful...should we stop full player teams forming?
Heroes cant use PvE skills.
Heroes cant combo skills.
Heroes cant use some skills correctly.
Heroes stay in AoE.
etc
There is no way it could ever be as powerful as a good team of 8 players.
Last edited by Isileth; Mar 02, 2008 at 11:46 PM // 23:46..
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Mar 02, 2008, 11:40 PM // 23:40
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#30
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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Quote:
Originally Posted by Craywulf
No. The problem isn't the Henchmen's build but rather your own build, including how you play your build.
If you are struggling with a particular area, the post the area in question and maybe we can help you with some strategies. Also invite an player(s) in your group as you will learn loads more how to win than trying to do it yourself.
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I have successfully played 10 characters most of them through all 3 campaign + through Eye of the North. I am currently at 99.3% of mapping Tyria. Without enlisting the help of a friend with 2 peeps and 6 heroes its a pain mapping the three fire island missions. I would have loved 4 heroes in henchmen slots there.
I do play with pickup groups occasionally. I am just asking for a change that does not require enormous amounts of reprogramming. Just an option in the 'P' party selection dialog, and not dropping them when you go through a portal.
PS. I hate Ice Imps and Sparkies - especially as a warrior.
Of course a proper handling of 7 heroes would really be nice and most people want it.
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Mar 03, 2008, 12:16 AM // 00:16
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#31
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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Quote:
holy potatoes with a creme brulee on a fish
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It's Crème brûlée
But...just no to this
Quote:
I am just asking for a change that does not require enormous amounts of reprogramming
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I want the report on my desk by Monday
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Mar 03, 2008, 06:43 AM // 06:43
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#32
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Desert Nomad
Join Date: Feb 2005
Location: Ascalon
Profession: E/
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Quote:
Originally Posted by VinnyRidira
I am just asking for a change that does not require enormous amounts of reprogramming.
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Your source on this?
Anyway, been asked many times. The answer to it is a big resounding NO. Use search next time.
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Mar 03, 2008, 09:11 AM // 09:11
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#33
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Krytan Explorer
Join Date: Jan 2008
Location: Island of Undisclosed Location
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the noobs that are so crap no team will take them was what i was talking about......
i suppose ursan got rid of those people though
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Mar 03, 2008, 10:20 AM // 10:20
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#34
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Orlando
Guild: Divine Order of Heroes
Profession: P/R
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There are people that are still really bad with UB, they think they are invinceible. Thery're the ones that go into Leeroy MODE as soon as you get out of town.
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Mar 03, 2008, 11:14 AM // 11:14
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#35
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Krytan Explorer
Join Date: Jan 2008
Location: Island of Undisclosed Location
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LEEROY MODE is funny to watch as they get whomped by the 6 mobs of margonites they pulled
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Mar 03, 2008, 01:15 PM // 13:15
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#36
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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Of course it is possible to run with 4 heroes, 6 heroes or 9 heroes even. In very much the way I am asking the extra heroes get handled. So mechanically it works now. The only problem is the selection process. Ergo no real programming effort required.
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Mar 03, 2008, 03:35 PM // 15:35
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#37
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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....by any chance are you using a bad english translator? or trying to be really posh ala Mrs. Malaprop
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Mar 03, 2008, 04:01 PM // 16:01
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#38
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Forge Runner
Join Date: Dec 2007
Profession: E/
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Quote:
Originally Posted by VinnyRidira
What don't you understand? When you elect heroes they occupy the first three slots. These spots are for standardly used heroes. There are three flags numbered 1 2 3 which allows you to set them individually. You can set the henchmen with the group flag. Of course you can release the heroes individually and keep the henchmen flagged. The standard heroes allow you to micro manage them by electing the spells you want them to play. You can also set them up in agro, guard and dove mode. I would like to be able to elect heroes that behave like the henchmen, that is no fine control. By the way it is English and not english.
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from what i see you want heroes to turn into henches
/notsigned imo
sure, henches may beat your heroes, but that's not in my case, without my heroes and only henches i'd have alot more trouble so no ty
henches are in guards (except for some war henches that are in aggressive) but still, NO
the micro management is very well done, i don't see a reason to change it
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Mar 03, 2008, 04:37 PM // 16:37
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#39
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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Quote:
Originally Posted by Mr. G
....by any chance are you using a bad english translator? or trying to be really posh ala Mrs. Malaprop
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Please tell me what problem you have with my language. As far as I remember Mrs Malaprop twisted words, like "phony bucks" are not skinny prostitutes.
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Mar 03, 2008, 05:24 PM // 17:24
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#40
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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gee, if this is implemented, my signet heroes build would wtfpawnage GW
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